Why not? Other think if the company want to make :). But there are a lot of prefferences of oponion. But I want to know if there are some game similar(the kind of jugability and this kind of strategy other game dont have, I think so).ĬoH: Normal8 is so great. There are to match game for "WWII strategy,I like to much,for example hearts of Iron(other kind of strategy), Enemy Unknow, War leader(I recomend),etc. I don't know if is propagating that I do, I think NO. Sure, even CoH is stylized and somewhat hollywoodish in its presentation, but nowehere near modern warfare titles, and it still has that harsh, heavy atmosphere about it. The context of US fighting terrorism would be pure propaganda, simply because it is an ongoing business. The politics and causes behind the warfare is also much more 'present' in the context of past great wars. The great past wars are fascinating because they are large scale and can be portrayed in a horrifying and honest manner as compared to modern warfare titles which are almost always propagating warfare as something 'cool', 'sporty' and/or 'hip' in some way. PREMISE: There's a cursed ancient city where if a single person commits a crime, then everyone dies as a golden statue.Ursprünglich geschrieben von Dino swe:No thanks. This results in one funny dynamic: stealing money triggers the failure state (stealing is a crime) so it seems like the game is discouraging theft right? But then you find out you get to keep the money in the next loop anyway.time loop implementation: relaxed / bespoke, you retain all items and progression, basically only NPC state gets reset.not a true information game, you can't theoretically reach the best ending instantly on a first run you still have to complete all the quests and unlock the gates.progress unlocks new dialogue options + shortcuts for future loops.Eventually you solve various quests / mysteries to free the city from its curse.Įach time this happens, you must time-loop back and reset the city. The game plays with this a little: there's a treasure door that opens only during the fail state.The punishment is fake it's what makes stealing fun, like you're getting away with something.
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